Storyteller's Toolkit

Built for the road you keep.

The Toolkit helps Storytellers do the work of the road: build journeys, keep campaign continuity, reveal handouts during play, and adapt when a crew leaves the prepared path.

It is designed to reduce preparation and bookkeeping while leaving judgement, tone and ownership entirely with the Storyteller.

The Toolkit supports Storytellers. It never replaces them. It is optional — not required to own or play the Core Rulebook.

Your Archive

Your Archive is the private workspace where a campaign lives and grows — the people, places, debts, rumours and traces belonging to your road. It is separate from The Hidden Archive.

From here you keep what your campaign needs, and reveal what players should see when the time comes.

Enter your Archive

Working tools

These are the tools used to build and expand Your Archive throughout a campaign. They are not separate destinations — they populate the Archive.

Shem

Shem is a Shepherd — one of those who have walked The Hidden roads longer than most people admit. He belongs to this world. When you ask him for help, you are speaking to Shem himself — not stepping outside the game to consult something else.

Ask him how something works and he answers as someone who has seen it on the road, keeping the table inside the world. Before a session, he can help a Storyteller prepare — shaping rumours, people, locations, crews and encounters when the road needs something ready. When a crew leaves the prepared route, he can help the Storyteller recover without stopping play. Across a campaign he helps keep continuity: what happened earlier, who was owed, what was left unfinished — so players and Storytellers can remember the road they have already travelled.

Where that help is welcome, he can also support accessibility — still as a companion inside the world, not as a detached tool sitting outside it.

He never replaces the Storyteller. He never takes control of the table. He supports when asked, helps when needed, and then steps back — so the road belongs to the players and their Storyteller.

The road is ready. Join the first journey when Kickstarter opens.

Next: Kickstarter